Other modules
The remaining files in modules/. Moderation has
its own page, and so does
minimessage-tags.yml.
Mentions
Section titled “Mentions”enabled: truehighlight: "<yellow>@<player></yellow>"cooldown: 5ssound: enabled: true key: "minecraft:entity.experience_orb.pickup" source: master volume: 1.0 pitch: 1.2Typing @name highlights the name for the mentioned player and plays them a sound.
highlight is how the mention is rendered, with <player> being the mentioned name.
Sending a mention needs voxen.chat.mention. Receiving them is a personal toggle,
/voxen mentions. The cooldown limits how often one player can mention others;
voxen.bypass.mention-cooldown skips it.
On a network, mentions reach the player wherever they are. Permission and cooldown are checked on the sending server, the toggle on the receiving one.
Private messages
Section titled “Private messages”enabled: truesender-format: "<gray>[<gold>You</gold> → <gold><target></gold>]</gray> <white><message></white>"receiver-format: "<gray>[<gold><player></gold> → <gold>You</gold>]</gray> <white><message></white>"spy-format: "<dark_gray>[Spy] <gray><player> → <target>:</gray> <message>"notify-monitored: falsesound: enabled: true key: "minecraft:block.note_block.pling" source: master volume: 1.0 pitch: 1.5The three formats take <player> (sender), <target> and <message>.
Players refuse private messages with /voxen pm; voxen.bypass.pmtoggle gets through
anyway. Ignoring someone with /ignore also blocks their private messages, and
voxen.bypass.ignore overrides that.
Social spy
Section titled “Social spy”/voxen spy with voxen.socialspy shows other players’ conversations using
spy-format. notify-monitored: true warns both sides that someone watched.
Parties
Section titled “Parties”enabled: truemax-members: 8invite-expiry: 60senabled: false turns the system off and removes /party after a restart, which is what
you want when another plugin already handles parties.
Party chat goes through the party channel, or the # quick prefix from anywhere.
Membership is stored in the database, so with MySQL a party survives a server hop.
Emotes
Section titled “Emotes”enabled: truerequire-permission: trueemotes: heart: "❤" star: "★" shrug: "¯\\_(ツ)_/¯" tableflip: "(╯°□°)╯︵ ┻━┻"Shortcodes between colons turn into real characters, so :heart: becomes ❤. The emotes
map is the whole feature: key is the shortcode without colons, value is what it becomes.
Names may contain a-z, 0-9, _, + and -; anything else is skipped with a warning
on load.
With require-permission: true a player needs voxen.chat.emote.<name> for one emote or
voxen.chat.emote for all of them. Set it to false and everyone gets everything.
Unknown shortcodes stay exactly as typed, so ordinary text like 1:2:3 is safe.